As a concept, it misses what makes Fallout great-the open-ended roleplaying in an often surprising world-but the combat simulation is quite good, and it does follow a coherent (and, by comparison, compact) story from start to finish. It's not an RPG, but rather a squad-based tactical game in the Fallout world. I actually prefer the darker tone of the first Fallout, but in terms of scale and variety, Fallout 2 cannot be beat.įallout Tactics is the black sheep in the group, but in all honesty I think it deserves better than it got. Fallout 2 is particularly notorious for this-this Reddit thread really cuts to the heart of the matter, and thankfully also has some helpful pointers-but trust me, once you're through the Temple of Trials, the game will not disappoint. They're definitely products of their era, that being the late '90s, a time when videogames demanded that players work for their success. Fallout 1 and 2 are rightfully famous as groundbreaking post-apocalypse RPGs: Dark, violent, funny in spots, and-fair warning-not the easiest games in the world to get into at first.
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